Game Tips


200m peanut dash
Beware of the logs which will try and trip you up. To Jump: Straight Jump - Up, Right; 1 Front Flip - Left, Up, Right; 1 Back Flip - Right, Up, Left 2 Front Flips - Left, Right, Left, Right, Up; 2 Back Flips - Right, Left, Right, Left, Up. Start pushing left/right semi-slow when charging the Elephante's throw. As the meter gets up, start pushing left and right faster. As it hits the top (or however high you can/want to get it) then quickly hit up.  Follow the black mark/dot on the ground. That is where the Peanut will land. As it starts to come down, the spot will grow larger. The first log will usually appear around the 40m-50m mark and appear usually ever 20m past that (50m, 70m, 90m, etc.) The better the flips you do over logs and when you catch the peanut, the higher your score will become

 

Armada

To accumulate the most amount of ships from your enemy you try to get between your opponent on all angles and sides
XXX
XOX
XXX

O = you

That will cause all your opponents ships within that facility to become yours. Strategically most players use the island as a defense for a strike later on. Once you've got good forces stationed at islands its hard to remove one another. The chances of the game resulting in a draw a slim since the game will make you attack each other at some point

Attack of the Marblemen!
Password to skip the first 5 levels: LO7KDB, Password to skip the first 10 levels: CFKDBO

Bumper Cars
When you are playing bumper cars, take your car, drive it out to the middle, and just start turning in a circle, then when people try to hit you, they take about 20 or more damage. DON’T BUMP INTO CARS THAT ARE ALREADY NOT WORKING!! Be the blue car if you’re playing alone! Another solution is to not go out at all and wait for everyone else to kill themselves first.

Caption Competition
I have noticed a few things about the winners of the caption contests. Here are the things that I have noticed. 1: They are funny. 2: The winning captions sometimes refer back to previous caption contests
3: A lot of the winning captions pick on the tiniest details.

Carnival of Terrors
No matter what, ALWAYS shoot the power ups. If you shoot a clown arm off be sure to shoot it fast or it will explode and hurt you. Don’t go in using rapid fire on every thing that moves. Make sure you shoot the pies there 5 points each. Try to shoot only the clowns in the middle of your screen so that there is less chance that you’ll get hit by a pie. Try to get EVERY SINGLE box of ammo, health and clock. Don’t waste your ammo on the clowns that move very fast. It’s likely that those clowns will shoot a pie at you, so just pay attention to them and shoot the pie when they throw it at you. Make the game full screen. Sometimes they will go really fast in the back. All clown Chias require 2 hits.

Cellblock


This Graph is from PPT. This strategy works best in the earlier tournaments (Tournaments prior to tournament 11). This method sets up your pieces, so in the end, by step 9, you would have forced the opponent to place his block under step 10, and thus you are free to place your next block in step 10, to create a line of four, by which the opponent can only block one! Although the image shown above is what usually occurs in the game, there are always slight variations. For instance, sometimes steps four and five are not needed. As you play, do not mindlessly just add blocks here and there; be wary of where your opponent has placed his!

Cheat
If someone just got the pile and plays 4 cards of a kind, they are very likely not cheating. There are 52 cards, 4 of each number so if someone plays 4 fives and you have one of the fives, accuse him. Play fair until you absolutely HAVE to cheat. If you absolute have to cheat, play one card to minimize suspicion. A good way to know if someone is cheating is if they have less than 8-10 cards and they play 4 of a kind. And also if they have 4 cards left. Take chances. Don’t quit if you have a big pile. If you have 1 card left and the deck is small and you cannot play (except cheating), accuse the player before you. If you really have to cheat play 1 card & call the same value as the previous player. Be patient. Even if you get a giant pile, it’s really not that hard to come back. If you get a lot of cards, use it to your advantage- you hold a lot of the cards and can judge very easily if someone is cheating. The computer doesn’t always use logic when it’s accusing. Its usually just random selection, so if someone just put in three of a kind, don’t hesitate to cheat and put in two or three more cards. If you do decide to cheat, always select the lower number. The computer seems to call you on your bluff fewer times if you go with the lower numbers. The best time to accuse someone of cheating is the person right before you. The computer cheats A LOT. If you want more neopoints out of a game of cheat, and don’t mind waiting a little while, play out your singles and doubles and hold on to your triples and quads. The game will take more time to win, but it will be a lot easier to catch cheaters, which means more NP. However, if you just want to whip right through a game, play your lowest and highest (A, 2, 3, 4...K, Q, J) and hold on to your middle cards (6, 7, 8, 9). The third opponent in the game will usually end up playing something like a five or eight, so you won’t have to cheat on your turn. It never hurts you to pick up cards of the same value that you already have. Win all the levels up to the last one (when you play against Fernypoo, Agent 00 Hog, and Spectre), and start the game like you normally would, but once you get into the game and you know someone cheats, accuse people of cheating as often as you’d like, because you earn 32 NP each time you catch a cheater. If you don’t win, it’s okay because if you DID win, you’d go back to the very beginning and you won’t earn nearly as much NP per game as you could just catching cheaters in the last level.

Chia Bomber
Hide around a corner when you see someone coming and shoot them the minute you can. On the first 2 or 3 levels, this works perfectly, but at Level 4, the enemies start weaving in and out of the paths. This is the time to start using mines. You could take the risk and trap yourself in a corner with mines on each side and hope no-one shoots at you as they run into mines, but this is very dangerous. The best way is to lure them in, lay the mine, and run! After level 6 or 7, you’ll need GREAT reflexes to dodge the mud (or dung) thrown at you. Go with the 1 hit enemies first, to get easy points (Unless you see Gold or a Black one, which is when you have to rush in and shoot like crazy).

Chomby and the Fungus Balls                                                                                                    You only need 800 points to get a magical plushie. The most common plushies are red and blue, green is uncommon, and gold is really hard to get. Level 1: You've got two mushrooms circling around this square with a turning door in it with a fungus ball inside, along with the star you need to get inside the portal. Notice that mushrooms move on a fixed path. So just get past the two mushrooms, and try to get the fungus ball beside the lower right or upper right opening of the turning door. You'll need to push the rotating door so that it forces the fungus ball out of the square, giving you a better chance to grab the star. Level 2: You start out in the center of a huge square with two mushrooms rotating above and below you. Try to get past the two mushrooms above you and go through the rotating door. And be careful because it's a tight squeeze between you, the fungus ball, and the star. After you get it either go back through the rotating door or go around the huge square by going up, right and down through the east rotating door. Another fungus ball stands between you and beating this level. Level 3: You start off on the right so make your way up, left down and get inside above the star pad. Try and follow the mushrooms and NOT the fungus ball. Once you get to the area with two mushrooms, wait for both of them to pass before and after you get to the star. Follow the mushrooms, but not so close as to crash into them, because the fungus balls can bounce them around. Level 4: You start off on the left side with the fungus ball rolling above you. If the fungus ball comes after you, then you can just hide in the gap on the top or the bottom. To get to and from the star, you'll have to time your movements with those of the four mushrooms. Don't go too slow or too fast. And be careful of the other fungus ball guarding the star pad. Level 5: This level is a big open space with some cube blocks scattered about and fungus balls and mushrooms flying everywhere. Lucky for you, this open space gives you plenty of room to move around, which is exactly what you need to beat this level. Level 6: There are three or four mushrooms hovering around the star in a big octagon, one purple fungus ball and two brown fungus balls. Unlike the purple fungus balls, the brown ones can move in more than one direction at a time, so watch out. Just watch the mushrooms and fungus balls and try not to put yourself in a tight space. Level 7: There are a lot of places where you can get trapped. There are only two mushrooms and they've added more brown fungus balls to make it interesting. My advice is to push the turntable near the star pad a little so that you'll have easy access to it after you get the star. Set a path where you'll have few encounters with fungus balls.

CodeBreaker

Play all red for first move then all white and so on until you get 4 little lines... Or if you don’t and you’re on the color code of purple then automatically assume the last remaining colors are green. After you know all your colors, try different types of color codes. Remember if the dash is a different color than black it means they aren’t in the exact position but they are the right color, so don’t be fooled by that. If you are on line #10 and you still haven’t completed the code then review all of your previous guesses than create your answer.


Deckball
THE MOST IMPORTANT RULE IS ALWAYS PLAY SURVIVAL AND PLAY CAPTAIN! IT’S A WASTE OF TIME IF YOU DON’T. PLAYING TIMED IS FRUSTRATING AND PLAYING FIRST TO FIVE IS A RACE AGAINST THE CLOCK. When the ball first comes into play, don’t move, let your opponent go get it. Most of the time, the opponent will knock it towards them. If that doesn’t happen and the ball is in either corner and the opponent is with it, get right in front of the ball and stay put. Don’t let the opponent or the ball through over to your goal. Then when the opponent knocks the ball back over to his side get in front of your goal. If the ball comes toward you hit it back. But never EVER leave your goal unguarded. If your opponent is close to you wait for him to shoot it then shoot it back and try not to shoot the ball strait. Try to bounce it off the wall to your opponent’s goal.

DeckSwabber
If you are cornered and moving would risk serious damage, then DON’T unless you have to. In some 10 minute level cases, I’ve found treasure bonuses that when piled up by time HEAVILY outweighed the dead time bonus.

Defenders of Neopia
Mission 1. The Pant Devil-This is simple, all you do is wait until he robs you, then go to the Battledome and fight!
Mission 2. The Ghost Lupe-Notice on the first page, in the first box, of the comic, there’s an address. Its 131 Soup Alley. Just go to the Neohome page (through Pet Central), click on Neighborhood, and go to that address (hint: Soup Alley is in Neopia Central).Mission 3. Cave Chia-In order to find him, you need to visit the second page of Cave Paintings, in Tyrannia, several times (I had to do it over 20 times, however, it also added Sabre-X as a target too, but you don’t have to fight him). Once he appears, just, like before, go to the Battledome and teach him a lesson! Mission 4. Meuka-To find the Meuka is easy, and yet he is the hardest to get, thus far. First, you must get sick, but only by select illnesses (such as Sneezles and the Neoflu). To get these, I suggest that you spend LOTS of time at the Wheel of Excitement. Once you have a sick pet, just visit the Quick Reference page, by clicking on your pet’s name, right under your User Name. Be careful in this fight, as he uses Radioactive Muffins and Downsize Power Pluses.

Destruct-O-Match
Always try to get the combinations at the top of the board cleared, unless, by clicking a lower combination, the blocks will fall and make a larger combination. click the combo you’re about to destroy only once ( it takes two clicks to destroy it), so you can see how big it actually is before you destroy it so you can see if it disconnects smaller combos farther up. Before and after clicking a combo look above it to see if there’s other combos that you can get out of the way. Look at all of the blocks and the color that you see the most of leave it until the end. That means if you see a lot of green blocks get rid of as many of the other colors as you can and then when you cant get rid of any other colors get rid of the green this will help you get more points because the more blocks you get rid of at once the more points you get! When it’s impossible to clear the whole board, try to leave five stones to get 250 bonus points.

Dice-A-Roo
Usually when I play, I keep another window open to my inventory, so that when I win something, I can put it away right away because the pant devil comes frequently. With this game, the wins are very frequent. NEVER stop and take the neopoints. Each game, I have found that if I start with less than 1000 np with me, I always make up at least what I have spent in the food I win. And, obviously, if a faerie is won, the 1000 or less spent is won back more than double.

 

Double or nothing                                                                                                                          The odd of passing round one with a tails: ½. The odd of reaching round one: 1. This means you will always reach round one. No matter what (Unless NeoPets' servers go offline). The odd of passing round two with a tails: ½. The odd of reaching round two: ½. This means the odds of reach round two will be one out of very two games you play! (on average). The odd of passing round three with a tails: ½. The odd of reaching round three: ¼. This means the odds of reaching round three will be one out of every four games you play! (on average).The odd of passing round four with a tails: ½. The odd of reaching round four: 1/8. This means the odds of reaching round four will be one out of every eight games you play! (on average).The odd of passing round five with a tails: ½. The odd of reaching round five: 1/16. This means the odds of reaching round five will be one out of every sixteen games you play! (on average). The odd of passing round six with a tails: ½. The odd of reaching round six: 1/32. This means the odds of reaching round six will be one out of every thirty-two games you play! (on average). The odd of passing round seven with a tails: ½. The odd of reaching round seven: 1/64. This means the odds of reaching round seven will be one out of every sixty-four games you play! (on average).The odd of passing round eight with a tails: ½. The odd of reaching round eight: 1/128. This means the odds of reaching round eight will be one out of every 128 games you play! (on average). The odd of passing round nine with a tails: ½. The odd of reaching round nine: 1/256. This means the odds of reaching round nine will be one out of every 256 games you play! (on average). The odd of passing round ten with a tails: ½. The odd of reaching round ten: 1/512. This means the odds of reaching round ten will be one out of every 512 games you play! (on average). The odd of passing round eleven with a tails: ½. The odd of reaching round eleven: 1/1,024. This means the odds of reaching round eleven will be one out of every 1,024 games you play! (on average). The odd of passing round twelve with a tails: ½. The odd of reaching round twelve: 1/2,048. This means the odds of reaching round twelve will be one out of every 2,048 games you play! (on average). The odd of passing round thirteen with a tails: ½. The odd of reaching round thirteen: 1/4,096. This means the odds of reaching round thirteen will be one  

out of every 4,096 games you play! (on average). The odd of passing round fourteen with a tails: ½. The odd of reaching round fourteen: 1/8,192. This means the odds of reaching round fourteen will be one out of every 8,192 games you play! (on average). The odd of passing round fifteen with a tails: ½. The odd of reaching round fifteen: 1/16,384. .This means the odds of reaching round fifteen will be one out of every 16,384 games you play! (on average). The odd of passing round sixteen with a tails: ½. The odd of reaching round sixteen: 1/32,768. This means the odds of reaching round sixteen will be one out of every 32,768 games you play! (on average). The odd of passing round seventeen with a tails: ½. The odd of reaching round seventeen: 1/65,536. This means the odds of reaching round seventeen will be one out of every 65,536 games you play! (on average). The odd of passing round eighteen: with a tails ½
The odd of reaching round eighteen: 1/131,072. This means the odds of reaching round eighteen will be one out of every 131,072 games you play! (on average). The odd of passing round nineteen with a tails: ½
The odd of reaching round nineteen: 1/262,144. This means the odds of reaching round nineteen will be one out of every 262,144 games you play! (on average). The odd of passing round twenty with a tails: ½
The odd of reaching round twenty: 1/524,288. This means the odds of reaching round twenty will be one out of every 524,288 games you play! (on average).

 

Dubloon Disaster

You should constantly have your finger on the upper arrow on your arrow key area unless you stopped to make 2 mines crash into one another. Dubloon disaster is a long game since you must always make the mines crash into each other so you can roam freely. If a whirl pool appears in the center go to the corner farthest away from it and keep on steering the boat into the corner regardless if you can get the dubloon or not. You should make mines crash into each other often to prevent them from chasing you. However for every dubloon you collect another mine appears.

Escape From Meridell Castle
There is a way to play any level of this game. To do this, go to http://images.neopets.com/games/g197_v1.swf, and then in the white box put in a number (there are only 20 levels, level 20 being the boss), click the enter button, and then click the play button.

Evil Fuzzles from Beyond the Stars
When you start, you should try to keep shooting as much as possible without missing, when it says closing station, quickly press the bonus button, you’ll get a LOAD of points. You should also always have your shields, they give you a lot of armor, and you can keep getting the shields again. They help a lot, because soon the fuzzles come too fast for you to shoot. Only upgrade your gun to level 4. Buy the complete set of droids. If you know you won’t have time to shoot a particular fuzzle, collect the bonus. You still get loads of points! Only get the bombs that are coming directly towards you. At the end of the level (when it says Approaching Station). If you managed to not miss, hit the little button that says something like 17x3 and you will get that many points for your score.

Extreme Herder
Try to start with the kacheek near the left side of the screen so you can save the animals closest to Balthazar. It also helps if you can get to the snowflake it helps with animals close to him. Usually in the higher levels, most snowflakes appear around the left side of the screen, and near the entrance of the field. Get all the petpets around there, and while Balthazar is frozen, simply skid past him and get them into the field. Always get the petpet with the star above it. Balthazar will always appear from the upper left corner and go south, so save those petpets first. He will then go and try to eat the petpets in the upper middle, so, if its there, try to go through the little vortex at the bottom to get there quicker.

Faerie Cloud Racers
When you start faerie cloud racers, normally your opponent doesn’t start all the way at the end. Fill up that extra space between their line and the wall as fast as you can, because that is similar to their life line. Don’t give him any room at all. Mostly the players go turn down so first go down touch the edge and then head up and then you got the player trapped.

Feed Florg
Save the petpet with the higher points if you have to make a choice. If the petpet is along the edge and really far from the Mutant Chia while being eaten, you can hit it at least one more time for more points :) Watch out for the two pet pets that collide, they can pick up a lot of speed going the other direction

Fetch!                                                                                                                                                        Every time you click a tentacle on your compass, you lose one of your health points. So try to watch out for dead-ends, or you will lose more health by turning around and getting out of the dead-end. After you find the object your master wanted you to get, you are not done yet. You have to find your way out of the Woods. Don't worry though; as long as you know how to move around and use your health wisely, you will be out of the Haunted Woods in no time.

Food Club

These hungry NeoPets' odds are based on weight, strength, favorite foods, and allergies. Look at the courses. Jot down the different types of food being served in the round and how many of each. From that you can determine what types of contestant you're looking for. If, say, there is a lot of candy, you know you have to look for a NeoPet who's fond of that (and lets face it, what NeoPet isn't?!). From your list, you can then start looking at your different contestant choices. Can't decide between two contestants? Not a problem, after looking at their likes and dislikes, move on to weight and strength. A heavier NeoPet is more likely to win because they can eat more and eat faster. The LAST thing you should look at is the wins and losses. Remember, there is a first for everything and their scores really don't matter. Also, don't be fooled by their odds. The odds change all the time and many a NeoPet has won the contest when the odds were NOT in their favor! Lastly, and maybe most importantly, you must remember to CLAIM YOUR WINNINGS! You do not get the points automatically credited to your account. You must come and claim them yourself. And if your winnings are not claimed within seven days (one week) after the match has ended they’re history.

GadGadsgame

GadGadsGame is similar to Tetris however in GadGadsGame you must wait for a flaming fruit to appear before you can clear the area. The larger the Fruit the more points you get if you clear it. Your reward is 1/2 the amount you score with the max limit of neopoints 1000.

 

Garrl Keno
Almost always pick the number 32. It appears often. 1 and 80 rarely appear so don't pick them.

Geos
If you make this shape and put the last block where the - is, you get points for making all 4 shapes!
XX
XXXX
XX -
XXXXX                                                                                                                                                               Go all out to finish your own shapes, trying to find your opponents can take too long.

Go! Go! Go!
Remember that even if you will reset your computer while you were playing the game, you will continue from the same place! If you advance to the next round and in the next round you will lose - don't worry! You will not get back to the previous round! Keep 2's for the end, those are the highest cards in whole game! But if you play the two, next player may put on it example 3. If you have quite low cards and there are many cards in pile - play 10! It will clear the whole pile! If your opponent plays already face ups - check what are those cards! If he has example 4, 6, 8 - play 3, he will pick up whole pile! When Uggaroo and/or Kyruggi pop up, it's time to stop playing seriously. Even if you finish in third place, you're earning good NP's, and still forking over 50 NP's to start a new game. So, either way, you're breaking better than even. Trophy or not, you're getting in good with the cash. Though, don't take the game too seriously at first. It may take a while to see these two, but as you're playing, watch your NP's soar into the thousands, depending on how long you're playing. On an average day, I can wrack up about 3 500 NP's from Round One to the last.

Gormball                                                                                                                                        Use Thyassa, when you play with him 70% of the time you will win or nearly win. Also when you play with him you will never get knocked out of the game first.

Grundo Snowthrow
Since you can only have one grundo throw a snowball at a time, put 1 grundo on each side and use the grundo you did not move. If that grundo is hit, then you will still have 2 left to use as reinforcements. But there is a way to getting 210 np every single time you play it. What you do is you throw snowballs at your own guys. Once they go down permanently, you can either get then defeated by the opposing side by just standing there. If you see a yellow bear, that is a bonus bear and you will get bonus points for knocking him out.

Ice Cream Factory
When dodging the ice creams, you can right click and a menu should pop up. When you do this, Adee will stay where you clicked, now click where you want Adee to be, and she will appear there, instantly. Another way to avoid getting hit by the ice creams is to find the thing which makes you bigger. Then move out to the side of the screen. Have your screen maximized. You should go off the side of the game. You will not be able to be hit! One thing you don’t want to do is take your Chia all over the screen. Keep it to a few checkered lanes and you’ll do better.

Igloo Garage Sale
Do not to drop anything and you will get double your score because from level 6-7 onwards it’s pretty hard to not drop anything. Also try to prioritize. If you can’t get to something always go for the item that’s worth more points.

Invasion of Meridell
The “how many moves you can do per neopet” doesn’t apply for “how many times you can attack”, if you click on your soldier and keep clicking the invader you keep doing massive amounts of damage. You must move slowly towards the invader though, and sometimes while attacking they will turn you into an invader, but it will not matter if you keep attacking the invader while he turns into your teammate it wont hurt him, it will only say "you can’t move your troops on top of each other". The best strategy (if you can get it) to getting the lost item is to give the skeith in your army an amulet of teleportation so he can transport close to the lost item and if the invaders come close, since its a skeith, you can pound them. The best way to go out on the battlefield is to group you troops together a leave just one or two troops behind. Try to make conversions even throughout the troops unless it can’t be stopped. The evenness is important so that you don't think to highly of one of your troops, send it solo and watch it get swarmed.


JubJub BlackJack
You shouldn’t hit when you have 18 or above because your chances of not getting bust are very low. When the computer opponent gets 16 or higher, he almost never hits.

Kacheekers                                                                                                                                             This game is just like checkers. If you are good are checkers, you will probably succeed in Kacheeckers as well.

Kiko Match
Draw a small grid and put what you find in the corresponding squares.

Korbats Lab
On some of the levels on this game you have to make it up the side wall in order to reach the bricks on the inside. There is an easy way to do this on the first shot. On the background, there is a picture of a lab, and at the bottom is the graphic for the floor. There are two cracks on the floor, one on the left, and one on the right. On the left-hand crack, line the left side of the ball (on your paddle) up to the right side of the crack and shoot the ball. It should go off to the right and go right up into the hole. This works great on level 2 and other levels later on. When moving your bar across the bottom of the screen, stay under the ball.

Krawps
Only bid 5 on the Bilge line bet, never more. Always bid 10 on Odds. Don’t bid on Anchor.

Magax: Destroyer
The ghost chias "vomit", so watch out. The ghost Jubjubs turn into 3 mini Jubjubs when you shoot a big one. The flying blue chia can make a flame or ice surround you. The flame slowly lowers your health points for a few seconds.  The ice freezes you so you can't move up or down. The green orbs restore your health, so don't shoot them.

Maths Nightmare
If you click on the blue thing in the window (to move it), it pauses the game (just like tug o war) so you can look what the question is and take your time to figure it out. First thing you should have is a calculator. A faster way of playing is when you finish a question, immediately after you blast the sheep, click another.

Meerca Chase
Click in the top right hand corner and that is the special level. Always play on the fastest speed you can bear. You get more points. Take your time. Take the long way round to collect the neggs.

Merriball                                                                                                                                          Try to hit the ball when you are between the back and middle.  Balls hit in the farthest front are easier to miss and easier for the opponent to return. Hit the ball at sharp angles. Swing the bat when the ball is at the top of the bat or top the left ear to make sharp angled hits. The shrink and speed up power ups are a good combination to win. The size up power up seems to make the ball go faster when hit.

Mutant Graveyard
Your worst enemy is always the Ghostkerchiefs. If you are trying to get an item, wait until they clear the path before moving on. If you get hit by an enemy, you’ll turn Purple. While your purple, you can’t get hit again until you’re Blue. So If you only need one more item and accidentally get hit, you can just run through everybody until you are blue again.
 
Neggsweeper
Easy has a grid of nine neggs across, nine neggs down (81 neggs total, 10 of which are bad). Medium has a grid of 12 neggs across, 12 neggs down (144 neggs total, 20 of which are bad). Hard has a grid of 14 neggs across, 14 neggs down, (196 neggs total, 40 of which are bad) Time is not a factor, so take your time and go slowly so you don't mess up. Hold down CTRL (or SHIFT) and click on one you KNOW is a bad negg to mark it so you don't make a mistake later on and click it. Each number (1 - 8) is how many bad neggs that square is touching, so if you click on one and get a "1" and the square to the right is X'ed off as a bad negg, then you know all the other eight squares touching that 1 is not bad and can click them off. If you find yourself in a situation where it can be one of two, look around it to see if there is any other indication that one might be free or if it is a bad negg.

Neopoker                                                                                                                                                      Neopoker is just regular old poker. If you know how to play poker well, you will do well in this game. This game is just mostly luck and only a little bit of skill.    

 Nimmos pond
Try to make as little movement as possible. You'll use a lot of paddle power when trying to avoid the lily pads. Don't shoot at nothing. The time could be spent recharging your paddle power. Don't paddle too much in one direction it will take a lot of time and paddle power to slow down and go the other direction                                                                                                                                                                                                                                                               

Plushie Tycoon
Buy all necessary supplies and place ONE order at a time. If you buy too much at once, you may not be able to collect all the different types of materials you need (i.e. cloth, packaging, accessories, etc.) and you will be stuck. You will not be allowed to buy any more supplies, and yet you will not be allowed to place an order in the factory until all the necessary items are bought. Also, there’s no real need to waste money on rent for a shop until you have at least one order of plushies ready to go, which could take a few days. Save yourself the expenses! First thing is try to get things get from the 50,000 a budget for everything doesn’t work going to bankrupt don’t worry if you do you can try again by restarting the game. Second, if you just started you should build your plushies with the lowest quality as they will save you money. Acara plushies are real good because you don’t need accessories. Get 25 employees for each section except managers. They’ll work fast but not to fast and they only cost less then 900np even for commercial advertising use one that most people like, for example, chocolate t-shirts. If you want to get one on the Neopian times, do the first one. Its cheaper if you do all of these you’ll get 1000 plushies ready to be made. Fast working employees, good advertisement and 20k MINIMUM in two or tree days. You’ll have enough money to improve your progress plushiest quality and quantity. You should have 30 journeymen and 1 manager (400 np per hour at this rate). You should have at least 3 jobs running (you might have to upgrade). If things are not going well then fire about 134 np worth of employees. Remember managers don’t do any work and there 40 np per hour so make good decisions. Shop For flyers the best pick is calendars (240 np) hey you’ll get rich off the plushies so it’s ok. Gifts, tote bags are ideal (270 np). Candy, Lollypops (134 np). Clothing is now getting really expensive go to level two sunglasses (468 np). Over here you use lots of np I suggest you get the pens (700 np). Now you become the big spender if you have a lot of np on hand I suggest you get the color 1/4 add with the rest if you don’t have much jus get the Neopian times add and nothing else unless you can afford it P.S. this really reels in the customers (7464 np) OK, I have yet to find a point to this addictive game, but I have found a very good strategy that has worked very well for me. Yes, you have to pay rent for a factory, warehouse, and store t be able to sell items even though you cant quite yet in the "demo" version of the game. Now let’s start with the basics, you need cloth, stuffing and packing for all pets, yet you will need accessories for some pets. You also need to learn to be a sensible spender, that means that you should not always buy the most expensive stuff and to be mindful of the amount of neopoints you have so that you don’t spend all of your neopoints at one time. Now that you have learned the basics, Ill give you some tips on the staff. Recommended amount of staff: Dropouts-6. Graduates-6. Trainees-6. Journeymen-5. Managers-4. At first, start out using the cheapest cloth. Do not spare yourself when it comes to the other things though! (Except for the jewels...you can but plastic, if need be) I have discovered that if you keep you store looking a little bit cheaper (Carpet, Lighting, etc.) then you should stock plushies of a cheaper quality. They seem to sell better. When you are starting jobs, make only one hundred or two hundred plushies per (single) job. If you go to a thousand plushies per job, and you run into a financially embarrassing situation, then there is no turning back. If you do it at one or two hundred plushies per job, you can get the plushies to the store shelves quicker (then fire your staff, so you can save your money). Also, I have discovered that you can work almost as efficiently with 10 graduates and 10 journeymen, as if you had 20 journeymen. When starting out, it is important to open your factory, warehouse and store before anything else. Afterwards, you should purchase raw goods. My best opinion is to start out with blue cloth, neocotton, molded accessories and velvet bags for packing. You should start with an Aisha, and buy a quantity of 1 for each item. Before you start a job, hire 10 high school drop-outs, after you hire them, start the job. If you ever need more supplies, buy what you need. Sometimes you need more cloth; sometimes you only need 100 sq feet. After you are finished making 100 plushies, they will be loaded into your warehouse. It usually takes 1-3 hours or even a whole day, so it’s a good idea to start on a second batch of plushies. You should try a different species, so your shop has a wider range. Also as your waiting for the plushies to be loaded, head to your shop. You should upgrade all of your stores carpets, shelves, etc, up one level. Your advertisements are very important; you should either upgrade each one all the way or up half way. If you want more plushies to be made at a faster pace, you should hire some trainees, and a few more drop-outs. If you are losing NP fast, you should fire a number of workers, but NOT the manager! You need him, he is very important, although he doesn’t make plushies. Without him, you would have high school dropouts and workers walking around doing nothing. For every ten dropouts you have, you should have one manager. Hiring 3 Journeymen is very accurate also, they go around advertising your shop and makes your shop a hotspot for plushie lovers everywhere!! First off you don’t want to go out and spend all your money! Spend all your money or don’t have enough to pay your workers or rent your broke big spender! And your Plushie Tycoon will be restarted. Now to get to the main part of a successful plushie selling career. Open yourself a shop and get it to about size 2. Don’t get advertisement till you need it. Go ahead and upgrade your shop, get yourself some lighting and carpet instead of those nasty dirt floors. I suggest you go ahead and get the best of everything, but the shelves (wont stone work as good as jelly or transparent?). Get stone shelves until your rolling in the dough. Now you need a warehouse ship your plushies to your shop. Rent a warehouse and be done with it. Click on the Factory link and rent one. Now click on personnel and hire some workers to run your factory! Hers a list of what you should get to have you started. 0 Dropouts, 25 Graduates, 60-70 Trainees, 45 Journeymen, 3 Managers. They can get you a full job of 100 plushies done in an hour or two. Click on Buy Raw Materials. Some days the market is good for buying, like the cloth is cheaper. Some days its not. Buy all the materials needed for making 100 plushies, DO NOT BUY MORE THAN YOU NEED. Buy 1 red, green, blue or yellow cloth. Get NeoCotton period. If you want rare gems get it. But it can be pricey. Like I said it could be cheaper on some days. The next best thing to gems is plastic. Pick the species you want, I like making Green Krawks. Now you need something to sell these in. I get velvet bags, I suggest them. If you want other go ahead and get it. Now just get 1 of all these! Go to the start a job in Factory. It’ll ask what species. Choose the one you bought of rare gems/plastic. Select from the drop down list all the materials you bought. Now click the button! Drop down the list and select 100 and start the job. The workers only work from
9 AM time to 5 PM NeoPia time. Your shop is open these times too. Do about 2-3, 100 plushie jobs a day till you feel comfortable of your workers and shop. You’ll see how many they make an hour when the list is updated. When a job is done it’ll go to your warehouse and be loading. This can take a while possibly till the end of the day. When all your jobs are loaded click the box next to them and click ship to store! They automatically get priced. First you need to buy raw goods. Take note that the price for the raw goods raise and fall. The best way to start the game is to buy first before you start making the plushie. Buy the raw goods at a low price (you might need a few days to do that). Note: Do not spend too much money on buying the raw goods. When you are done buying the raw goods, it time to start a factory. Just a one size factory will do since you do not need a big factory to start the game. As for the type of worker to hire, huh, after many attempts, I still do not know the difference, so I think hiring all of them seem to be a good deal. However, do not hire a manager since you have already had one in your factory. Maybe you need to hire more managers when you have more workers, but right now you need only one. Then start a new job. Next is to start your warehouse. Then the store. Try not to spend too much money making your shop look nice. It a waste of money at the start of the game. You can try some cheap advertisements though. They help your sales so as you go along the game, upgrade you’re Advertisements and also you shop should you have spare money. At the start of the game, try to leave 10000NP for the wages and the rental fee for the store and factory. When you start a new job always only make 100. If you wanted to make more then you could start another job of 100 that’s exactly the same. It’s just that plushies can’t be put into the warehouse or store until the whole job is done, so its gets those out to the store faster if there are fewer. Another little tip is that a good species to start with are Grundos. They need no accessories and only 100 sq. feet of cloth so they’re the cheapest to make, plus they only need 3 work units, but I’m not sure if that actually affects how long it takes. Expansions of Factories are not so cheap, especially if you are first playing and you need to pay the rent if you only have few NPs on your accounting. If you really want to save money, buy plushies that only need 100sq of cloths and no accessories. (Also thank you to poster of the specie specs. I relied on the accessories that I didn’t realize of species that don’t need accessories). This is the factory trick: 1. Buy materials as needed. 2. Open your factory. Do shift-click on the Start New Job a few times until you chose how many plushies you want to make. 4. In each window, you should choose the plushies, as if you’re doing them one by one, but this time you are doing them together. 5. Choose the materials and click submit job altogether. After each one comes with a new window, click submit job. The factory will not need to be expanded except for several things: If you are still making plushies, e.g. 7 of them, and your factory size is 2, you can’t make another until the plushies are made below the maximum the factory can take until the size of the factory. It might be that the maximum for the plushies a size of factory can make is Max=2xSize, but not the store. There might be a set left in your materials. Don’t worry; it is another continued bug of this, while if you check existing jobs, there is already the number of jobs that you demanded, so you get 1 free! But, the problem is if you made several specie/colors/packs/stuffing, you might not know which are free. For example I made 8 sets of Shoyru and I got the fifth set again. I’m not sure why I kept doing this, but soon Ill pay anyway because right now I am doing 6 jobs at once and I kept doing 16 at once. So I might need to expand. I am still trying to find out what the time got to do with the prices, as once I bought rare gems at 587 NPs and 624 NPs while the other times I saw on 1,818 NPs and 1,924 NPs. I wouldn't buy thrice the price if I know that it can be cheaper. This is some new facts that I have found out. Since many people say that Dropouts are nonsense, this proves them wrong. Dropouts 100 Graduates 75 100. Tranniees 50 75. Journeyman 5 50. Manager 1 5. Cost per hour 1600 2000. Shoyru done 226 228.

Poogle racing
Place a 300np bet on poogle #1 and feed it some decent food. Then wait 'till the race starts and cheer the poogle rapidly. When the race is finished you almost have a guarantee that poogle #1 has won if you did it right.

 

Pterattack
An easy way to get up in the high score area is to stick with one type of ring. Keep the
Petra in the middle so the grarrl won’t get you. Always play on the hardest level. Never try to go for the grarrls.

Pyramids

About 1/3 games can be won. The others are impossible to win as it gives you draw cards that don’t really help with clearing the pyramid or it just never gives the right number. There is a 5,000 NP rule so that you cannot gain an infinite amount of NP from this game. You also pay 50 NP per round however if you maxed out the 5000 NP rule you can play for free and your score will still be counted but you will not gain any NP. The pyramid bonus trophy can be won by anyone but the pyramid high score one can only be one by those who are in the high scores.

 

Round Table Poker
Always bet on the last round because you never know if your hand is better than someone else. If you’re going to lose anyway then its no loss. If no one has betted before you, always press if you have a bad hand. This way if everyone else has a bad hand you may stand a chance to win.

 

Sakhmet solitaire                                                                                                                        Choose Deal your hand one at a time, rather than 3 at a time. True, this way you can only go through the hand once, but this way you will be able to play all the aces that are in the hand. Remember, Aces are worth twice the points of regular cards. Uncover piles as soon as you can. If you have a choice between using a card in your hand, or one that is on top of a pile, use the one on the pile. You cannot win the game until all those piles are uncovered. This won't guarantee you a win, but it will make it more likely to happen.

 

Scarab 21
Almost never go for the "special moves" because they usually entail messing up the numbers. Always try to put together these combinations: Ace + 10/Face, 2 + 9 + 10/Face, 3 + 8 + 10/Face, 4 + 7 + 10/Face, 5 + 6 + 10/Face. Keep a note pad next to the computer as you play. Number the page from Ace to King and check off every card that is played. This way, you will not get confused over how many Aces or other small cards are left in the deck. Always try for super blackjack (jack of spades and the ace of spades).

Scorchy Slots
I noticed that Scorchy Slots seem to have some sort of regulatory gadget on them that sets the amount of prize money they give out. I have found that playing in the middle of the day I can lose over a thousand NP w/o winning anything, because it is getting divided between so many different people, I would guess. BUT! If I play in the middle of the night between about
12 AM and 5 AM Neopian time, I can make 40,000+ np in a single night, after all the maps and faeries have been sold.

 

Snow Wars
If your opponent hits a large target, don’t worry about it too much. He usually doesn’t finish hitting it. Once you hit something of your adversary s that’s more than one block, leave that be and start looking for something else. One you have hit everything on your board, start going for the other things. You know where everything is and all you need to do in the end is destroy things instead of franticly looking around for things. If you’re looking for something that’s two blocks, click on one block in a group of two if you don’t find it on that try don’t click on the other block. If you have a long strip of blocks click every other block. If you don’t find it, its not there.

Spell-Or-Starve 

Start out with small words in the beginning but as you get on to higher levels look for bigger words. It is best not to use words bigger than four or five letters. Save your change-letter boxes until last and your little V.2 neopet boxes (the little boxes with that green figure in it).

 

 

Splat-A-Sloth
When you click on the title bar at the top of the window on Internet Explorer 6.0, it freezes everything inside because it thinks the window is being dragged. So all you have to do is keep clicking on the title bar every second until you see the Sloth pop out (it will be frozen while you hold down the mouse). Then hit space as you remove your finger off the mouse! Remember that you must hold your finger down for a split second in order for IE to think its being dragged! You can see that it’s working when the blinking icon in the top right corner (which says Splat-a-Sloth) stops blinking! Just go at your own pace, and eventually the sloth will come out.

Stock Market
As soon as you go to the stock market click on bargains. When the page comes up buy a stock that is the lowest (usually 6) and if there are multiple stocks of say 6, buy the stock that has gone down the most. This stock is bound to go up because not only it can’t go much lower to what it is, but it will almost definitely recover from its fall!

Swarm
Never get the bright green or yellow things. You know when you shoot a certain bug, the big enhances come out? Well just don’t get the bright green or yellow ones because they will slow your tank down making it harder to win! Start and go to the far right hand corner so you can shoot the little blue bug across the top and get an extra 50 points. Also if you lose a life, you lose your special ability that you got from shooting a colored bug. However this does NOT happen when you get an orange one. If you are lucky enough to get more than 1 orange thing when you lose a life it will just go down a level. Occasionally, you see a smaller, cyan (bright, light blue) spider that quickly travels across the top of all the other 7 rows. If you want more points, I would concentrate on shooting this spider down, because this one is worth a whopping 100 POINTS, as the other ones are only worth 5 points. Of course, you first play normally, then, once you SEE the smaller, cyan-colored spider, you get it. A good spot to try and get this is the FAR RIGHT. This tip is to be used ONLY after you complete a wave of spiders. Once you do, a box that says: YOU DESTROYED WAVE (your number) CLICK BUTTON TO CONTINUE, will appear. Do NOT click it yet, but first, press the space bar, and then IMMEDIATELY click the yellow button to continue. What this does, is give you a head start, instead of risking the fact that a spider might drop something on you.


Tug-O-War
When the cloud appears above you players head press the keys really hard and not to fast otherwise the computer doesn’t pick it up.

Tyranu Evavu
It’s easy to get confused about tyranu being higher and evavu being lower especially when the host changes where the button is situated. To avoid confusion, remember that "tyranu" has 6 letters as does "higher." "Evavu" has 5 letters as does "lower." Keep track of which cards have and have not been played. This doesn’t help TOO much in the beginning of the game but near the end you will be EXTREMELY thankful you kept track.

Ultimate Bullseye
First try to line the arrow up with the bullesye. Imagine an invisible line, then bring the power up to around the 4th notch and shoot.

Usuki Frenzy
You can make yourself go faster by pressing the up and right arrow keys or up and left arrow keys. The best way to go around the house is start in the bedroom, then the bathroom, then the dining area, then the kitchen and finally the living room.

Vending Machine
The Alien Aisha Vending Machine is pretty unpredictable. It is better to sell the Nerkmid that you have. You can get a lot of neopoints for them!

 

Volcano Run
There are 1 of 4 places in which you can start off in. The best places are where there are a lot of crystals right at the start. If you start off at the entrance of a cave just lose and you will start off somewhere else. Find a starting which you are very familiar of and can move around easily. This way you will know what is coming up ahead and can move out of the way if there are any rocks, lava boulders etc. Always try and get the shields and those wee crystals. The crystals are good because you only play the game to get np anyway! Don’t go to close to the walls because then you are more likely to get burned! Never get the cloud. Those big rocks that bounce diagonally toward you will not hurt you; they will just make you glide for a longer amount of time. The blocks ALWAYS have a PATTERN so watch for it (it may take a few minutes to start but there is one.)For Volcano run, the trick is to keep tapping the button and to keep hovering

Whack a Staff Member
Try to hit the staff members in the order they pop up. This gets harder as you move up in levels, but it's the easiest way to score in the first few. When you play, try to remember who is worth the most points. The females (Donna and Snowflake) are worth the most, 10 and 8 points. The male worth the most points is Mr. Ro-boto- 6 points. Incase two staff members pop up at the same time, try to go after the more valuable one.

 

ZurroBall

When you play Zurroball, on the main screen you will see the spinning grudo, click on the N on his space suit and you will get him as a ball and it is MUCH easier to use him.